2013 Media Literacy Conference: Playful Learning

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Saturday, November 2, 2013 at the Massachusetts Institute of Technology


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A one-day educators' summit on game-based learning in the classroom.

Learning Games Network and HOME, Inc are excited to invite you to the 2013 Media Literacy Conference: Playful Learning in Boston, Massachusetts.

Join local colleagues and national experts to learn and share how to effectively integrate new media into your teaching. We’ll explore how play can ignite student passion in your classroom through inspiring talks, hands-on workshops, and expert panels.

Photo credit: Games+Learning+Society

Event Details

  • Who? We welcome all K-12 teachers, whether seasoned experts or new to using technology in the classroom. Although our focus is teachers, we also welcome others who are interested in the effective use of technology, media, and games for learning.
  • When? Saturday, November 2nd, 2013, from 8am to 5PM (EDT).
  • Where? MIT Media Lab, 75 Amherst St, Cambridge, MA 02142. (View on Google Maps)
  • Registration: Tickets start at $25 for early-bird registration. Space is limited, so reserve your ticket on Eventbrite now!
  • To Bring: We encourage attendees to bring your own device (BYOD) to get the most out of the sessions!

Photo credit: Games for Change

Program (Download Full Agenda)

Get ready for a stellar lineup of sessions that will ignite creativity and learning in the classroom, including:

  • Keynote Speech: We are excited to announce Nick Fortugno — game designer, educator, and Chief Creative Officer of the game development studio Playmatics — as the keynote speaker for the 2013 Media Literacy Conference on Playful Learning.
  • Panels: We'll cover topics like Game Design in your Classroom, Teaching Programming, Pro-Social Games, and Learning Languages Through Play.
  • Panelists:
    • Learning Games Network
    • HOME, Inc.
    • Boston Public Schools
    • Somerville Public Schools
    • Engagement Game Lab (Emerson College)
    • MIT Scheller Teacher Education Program
    • MIT Education Arcade
    • Harvard Graduate School of Education
    • Games+Learning+Society Center (UW-Madison)
  • Educator Wins: Share your own successes on playful learning in the classroom in this fun and informal pecha kucha style session.
  • Game Arcade: Try your hand at the latest games and tools from trusted learning game developers and publishers like the MIT Education Arcade, Learning Games Network, BrainPOP, and Fablevision.
  • Hands-on Workshops: Playful Learning's workshops will introduce you to the basics of games-based learning and game implementation in your classroom, to engage and inspire students across the curriculum.
  • Drinks Reception: Spend time with fellow educators and practitioners interested in game-based learning!